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Every so many seconds, the neighbor gets up from his chair, walks into the kitchen, gets another beer, walks back to the living room, and sits back down to watch TV again. Woody enters the house on the bottom floor. In this particular circumstance, the neighbor is upstairs watching TV. Here is an example based on one of the games earlier episodes. The more upset you get the neighbor, and the longer you manage to keep him upset, the better your overall rating for that episode will be. It is through the clever deployment of these items that you play tricks on the neighbor, which again is designed to enrage him. Once you garner an idea of what the neighbor is up to, your next task is to guide Woody around the house, searching through chest drawers, medicine cabinets, and similar areas, discovering various household items along the way. If the neighbor should happen to catch Woody in his house, the neighbor beats him up, and the episode ends in failure. The idea then is to learn this routine, and proceed from there. The neighbor can move around freely, but usually does so in a routine manner.
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Once actual play starts, the first thing you will want to do is observe the neighbor, who is usually on the top floor, focusing his attention on something specific, like watching TV or eating. Again, everything is presented as if it was a TV show. At the same time, Woody makes his appearance. Whether or not later episodes allow for more levels I am not sure. All of the episodes I played with the beta featured this same basic house with two levels. Once the game starts, the player is presented with the side view of the target neighbor’s two storied house. Episodes also have a minimum rating level that must be reached in order to be successfully completed, along with the amount of tricks available, as well as the time limit the player has to achieve their rating. Each episode has a small theme that is actually designed to give the player an idea of what to expect. Each season has several episodes assigned to it that can be played. The main game is divided up into seasons, from season one on up. You see, Neighbor’s from Hell is really a spoof on the current reality TV craze that’s been en vogue the last few years, and the game is presented as a live TV broadcast, complete with a soundtrack, director, and cheesy laughing crowd. Woody achieves this by sneaking into the target neighbor’s house and using various household products to play setup tricks on him.īut it’s the games presentation that ah…steals the show. Apparently Woody has an obnoxious, self centered neighbor who he feels needs to be taught some important, at times painful lessons in life. Soon to be released from JoWood and Encore, Neighbors from Hell gives you control of Woody, the games protagonist. Like many games of this type, Neighbors from Hell vaguely borrows small gameplay elements from certain genres, but the end product is something entirely different.
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But every once in a blue moon a game like Neighbors from Hell comes along that doesn’t quite seem to fit with any of these standards. There are puzzle games, action games, and even tradition games. There’s strategy, turn-based or real time. In the world of electronic entertainment, no matter what the platform, we speak of genres.